package finalgame.Engine.pokemon;

import finalgame.Engine.Constants;

public class Ligil extends Pokemon{
	public static final int pokemonNumber = 132;
	public static final int generation = 1;
	public Ligil(int level){
		super(Constants.ELECTYPE, new double[]{25.0, 18.0, 15.0, 28.0, 22.0, 15.0}, new double[]{2.5, 1.8, 1.5, 2.8, 2.2, 1.5}, level);
		updateMoves();
	}
	public void updateMoves(){
		addMove("moveScratch", 0);
		if(level >= 2){addMove("moveSpark", 1);}
		if(level >= 3){addMove("moveThunderbolt", 2);}
		if(level >= 4){addMove("moveThunderstorm", 3);}
	}
	
}
